- Documentation
10.6 Multithreaded mixed C and Prolog applications
All foreign code linked to the multithreading version of SWI-Prolog should be thread-safe (reentrant) or guarded in Prolog using with_mutex/2 from simultaneous access from multiple Prolog threads. If you want to write mixed multithreaded C and Prolog applications you should first familiarise yourself with writing multithreaded applications in C (C++).
If you are using SWI-Prolog as an embedded engine in a multithreaded
application you can access the Prolog engine from multiple threads by
creating an engine in each thread from which you call Prolog.
Without creating an engine, a thread can only use functions that do
not use the term_t type (for example PL_new_atom()).
The system supports two models. Section 10.6.1 describes the original one-to-one mapping. In this schema a native thread attaches a Prolog thread if it needs to call Prolog and detaches it when finished, as opposed to the model from section 10.6.2, where threads temporarily use a Prolog engine.
10.6.1 A Prolog thread for each native thread (one-to-one)
In the one-to-one model, the thread that called PL_initialise() has a Prolog engine attached. If another C thread in the system wishes to call Prolog it must first attach an engine using PL_thread_attach_engine() and call PL_thread_destroy_engine() after all Prolog work is finished. This model is especially suitable with long running threads that need to do Prolog work regularly. See section 10.6.2 for the alternative many-to-many model.
- int PL_thread_self()
- Returns the integer Prolog identifier of the engine or -1 if the calling thread has no Prolog engine. This function is also provided in the single-threaded version of SWI-Prolog, where it returns -2.
- int PL_unify_thread_id(term_t t, int i)
- Unify t with the Prolog thread identifier for thread i. Thread identifiers are normally returned from PL_thread_self(). Returns -1 if the thread does not exist or the unification fails.
- int PL_thread_attach_engine(const PL_thread_attr_t *attr)
- Creates a new Prolog engine in the calling thread. If the calling thread
already has an engine the reference count of the engine is incremented.
The attr argument can be
NULLto create a thread with default attributes. Otherwise it is a pointer to a structure as defined below. The structure must be fully initialized, including hidden fields. For any field with value ‘0’, the default is used. Thecancelfield may be filled with a pointer to a function that is called when PL_cleanup() terminates the running Prolog engines. The function is called with the thread id (see PL_thread_self()) as argument and must returnPL_THREAD_CANCEL_JOINEDif the thread was reclaimed successfully,PL_THREAD_CANCEL_MUST_JOINif the thread as cancelled, but must still be joined orPL_THREAD_CANCEL_FAILEDif the request cannot be honoured. If this function is not present or returnsPL_THREAD_CANCEL_FAILEDpthread_cancel() is used. The new thread inherits is properties from Prolog'smainthread. Theflagsfield defines the following flags:- PL_THREAD_NO_DEBUG
- If this flag is present, the thread starts in normal no-debug status. By default, the debug status is inherited from the main thread.
- PL_THREAD_NOT_DETACHED
- By default the new thread is created in detached mode. With this flag it is created normally, allowing Prolog to join the thread.
- PL_THREAD_CUR_STREAMS
- By default the
current_inputandcurrent_outputare set touser_inputanduser_outputof the main thread. Using this flag, these streams are copied from the main thread. See also theinherited_fromoption of thread_create/3.
typedef struct { size_t stack_limit; /* Total stack limit (bytes) */ size_t table_space; /* Total tabling space limit (bytes) */ char * alias; /* alias name */ int (*cancel)(int thread); /* cancel function */ intptr_t flags; /* PL_THREAD_* flags */ size_t max_queue_size; /* Max size of associated queue */ char * thread_class; /* Class property of the thread */ } PL_thread_attr_t;The structure may be destroyed after PL_thread_attach_engine() has returned. On success it returns the Prolog identifier for the thread (as returned by PL_thread_self()). If an error occurs, -1 is returned. If this Prolog is not compiled for multithreading, -2 is returned.
- bool PL_thread_destroy_engine()
- Destroy the Prolog engine in the calling thread. Only takes effect if
PL_thread_destroy_engine()
is called as many times as
PL_thread_attach_engine()
in this thread. Returns
TRUEon success andFALSEif the calling thread has no engine or this Prolog does not support threads.Please note that construction and destruction of engines are relatively expensive operations. Only destroy an engine if performance is not critical and memory is a critical resource.
- bool PL_thread_at_exit(void (*function)(void *), void *closure, bool global)
- Register a handle to be called as the Prolog engine is destroyed. The
handler function is called with one
void *argument holding closure. If global istrue, the handler is installed for all threads. Globally installed handlers are executed after the thread-local handlers. If the handler is installed local for the current thread only (global ==false) it is stored in the same FIFO queue as used by thread_at_exit/1.
10.6.2 Using Prolog engines from C
Prolog engines live as entities that are independent from threads.
They are always supported in the multi-threaded version and may be
enabled in the single threaded version by providing -DENGINES=ON
during the
cmake configuration. Multiple threads may use a pool of engines
for handling calls to Prolog. A single thread may use multiple engines
to achieve coroutining. Engines are suitable in the following
identified cases:
- Many native threads with infrequent Prolog work
Prolog threads are expensive in terms of memory and time to create and destroy them. For systems that use a large number of threads that only infrequently need to call Prolog, it is better to take an engine from a pool and return it there. - Prolog status must be handed to another thread
This situation has been identified by Uwe Lesta when creating a .NET interface for SWI-Prolog. .NET distributes work for an active internet connection over a pool of threads. If a Prolog engine contains the state for a connection, it must be possible to detach the engine from a thread and re-attach it to another thread handling the same connection. - Achieving coroutines
A single thread may use engines to implement coroutining. This is notably interesting when combined with yielding as described in section 12.4.1.2.
- PL_engine_t PL_current_engine()
- Returns the current engine of the calling thread or
NULLif the thread has no Prolog engine. - PL_engine_t PL_create_engine(PL_thread_attr_t *attributes)
- Create a new Prolog engine. attributes is described with
PL_thread_attach_engine().
Any thread can make this call after
PL_initialise()
returns success. The returned engine is not attached to any thread and
lives until PL_destroy_engine()
is used on the returned handle.
In the single-threaded version this call always returns
NULL, indicating failure. - bool PL_destroy_engine(PL_engine_t e)
- Destroy the given engine. Destroying an engine is only allowed if the
engine is not attached to any thread or attached to the calling thread.
On success this function returns
TRUE, on failure the return value isFALSE. - int PL_set_engine(PL_engine_t engine, PL_engine_t *old)
- Make the calling thread ready to use engine. If old
is non-
NULLthe current engine associated with the calling thread is stored at the given location. If engine equalsPL_ENGINE_MAINthe initial engine is attached to the calling thread. If engine isPL_ENGINE_CURRENTthe engine is not changed. This can be used to query the current engine. This call returnsPL_ENGINE_SETif the engine was switched successfully,PL_ENGINE_INVALif engine is not a valid engine handle andPL_ENGINE_INUSEif the engine is currently in use by another thread.Engines can be changed at any time. For example, it is allowed to select an engine to initiate a Prolog goal, detach it and at a later moment execute the goal from another thread. Note, however, that the
term_t,qid_tandfid_ttypes are interpreted relative to the engine for which they are created. Behaviour when passing one of these types from one engine to another is undefined. The engine to which a query belongs can be requested using PL_query_engine()In versions that do not support engines this call only succeeds if engine refers to the main engine.
- void PL_WITH_ENGINE(PL_engine_t e)
- This macro implements a C for-loop where the body is executed
with the engine e as current engine. The body is executed
exactly once. After completion of the body the current engine of the
calling thread is restored to old state (either the old current engine
or no engine). The user may use
breakto terminate the body early. The user may not usereturn. Usingreturndoes not reset the old engine.